12 août 2014 2 12 /08 /août /2014 13:26

Suite au partenariat avec les 1000 Km du Nürburgring, iRacing offre, pour tout nouvel abonnement, 3 mois de jeux pour 0€.

Pour obtenir cette promotion, il vous suffit d'aller sur le lien suivant et de créer votre compte : http://www.iracing.com/nurburgring1000/

 

3 mois pour 0€ au lieu de 30$. Vous aurez accès aux 7 voitures gratuites, ainsi qu'à 10 circuits. Pour le reste, il faut acheter le contenu voulu (15$ le circuit, 10$ la voiture).

 

Il s'agit, certes, d'une des simulations les plus chères du marché, mais elle vous permet d'avoir une ambiance et un ressenti introuvable chez la concurrence.

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4 août 2014 1 04 /08 /août /2014 14:44

Ce matin, sur le Nürburgring, le site http://bridgetogantry.com/ connu pour faire des articles TOUS LES JOURS sur ce qu'il se passe sur le Nürburgring, montrait une photo suspecte d'une Skoda dotée de la dernière technologie de scanner, pour, comme son nom l'indique, scanner le circuit.

iRacing - Partenariat avec les 1000 Km du Nürburgring, et scan du circuit ?
iRacing - Partenariat avec les 1000 Km du Nürburgring, et scan du circuit ?
iRacing - Partenariat avec les 1000 Km du Nürburgring, et scan du circuit ?

J'ai vu la photo sur Facebook ce matin et ma première remarque a été "Haha, ça serait bien si c'était pour iRacing". Jusqu'à voir, justement, cette information de bridgetogantry toujours, indiquant que le studio de développement d'iRacing a annoncé, ce jour, un partenariat avec le BlancPain Endurance Serie et la course des 1000 Km du Nürburgring.

 

Comment, un jeu n'ayant pas le Nürburgring, peut faire un partenariat sur ce circuit ? C'est le doute.

 

Il s'agit d'une rumeur. D'une très étrange coïncidence.

 

Espérons juste que c'est plus que ça.

iRacing - Partenariat avec les 1000 Km du Nürburgring, et scan du circuit ?

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22 juillet 2014 2 22 /07 /juillet /2014 19:48

La saison 2 de iRacing est déjà finie ! Le temps passe vite ! C'est donc le moment, pour l'équipe de développement, de nous sortir un gros patch pour la Saison 3 à venir, dès la semaine prochaine !

 

Au programme : Des ajustements pour équilibrer les GT3, ajout de la Chevrolet Camaro Class B, intégration du circuit de Donington et de Phoenix.

 

Du côté graphisme, ajout des flammes lors des retrogradages, et ajout de la salissure sur la voiture au fur et à mesure de la course.
 

A savoir :

 

Le prochain circuit à rejoindre iRacing sera Monza, mais nous n'avons pas d'estimation de date de sortie (prochaine saison ? Celle d'après ?)

 

Le "Driver Swap" (la capacité d'avoir plusieurs pilotes pour une voiture, et de faire des relais) est prévu pour la Saison 4. Donc dans 13 semaines, exactement.

iRacing - Saison 3 2014, patch et planning
iRacing - Saison 3 2014, patch et planning

Ensuite, concernant la Saison 3 en elle même, il n'y aura pas de Ford GT GT3 cette saison, comme nous l'avions supposé. Par contre, la catégorie "World Sports Car Series" se remplit avec la Daytona Prototype, HPD ARX, la Ford GT et la RUF 12R C-Spec, donc une course multi-classe avec quatre voitures. Ca peut être sympathique !

 

Vous trouverez ci-dessous le planning de la saison 3.

iRacing - Saison 3 2014, patch et planning
iRacing - Saison 3 2014, patch et planning

Website:


Leagues

- Enhanced League and Tournament Gridding Options:

· There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers.

· There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid.

- Added a new interface for editing league member nicknames.


Race Panel

- Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted.

- The Select list now lists series based on MPR.


Other

- Updated MPR Images and added tooltips.

- MPR images are now hidden for Class A License and above.

- Spectator pages now have smarter sorting of what's available.

- Layering of elements in the main site has been adjusted to fix some display issues.



Simulation:


Tires

- There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model.

- The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads.

- The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds.

- There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars.


User Interface

- Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver.


Sound

- Disable using the recently added limiter layer sounds during ignition cut up shifts.


iRacing Telemetry API

- Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx.

- Output ClassPosition in QualifyResultsInfo section to match ResultsPositions.

- Output CarClassColor.

- Output car, suit, helmet paint info.

- Properly escape more strings in the YAML session string.

- Properly show pressure in telemetry when pressure based brake bias is used.

- Fix telemetry for steering angle on remote cars.


Cameras

- The driving camera can now be moved down 4" instead of just 2".


Backfires

- Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires.


Wind

- Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level.


Grime

- Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously.


Paint kit

- L.A. Racing, SimCraft, and diysim.com logos added.

- Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock.


Scenic Cameras

- Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed.



Cars:


Chevrolet Camaro Class B

- Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups.


BMW GT3 Z4

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Performance has been balanced against the other GT3 class cars.


Cadillac CTS-V Racecar

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Chevrolet Corvette C6R

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Chevrolet Impala Class B

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Chevrolet Impala-COT

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Chevrolet Monte Carlo SS

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- More front spring range.


Chevrolet National Impala

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Chevrolet Silverado

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Chevrolet SS-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Cockpit updated to match new Camaro dash.


Dallara IndyCar

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Dallara DW12 IndyCar

- Full version of the car is now here, supporting all different track types.

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ford Falcon V8 Supercar

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ford Fusion-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ford GT

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2.


Ford Mustang Class B

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Two new patterns added.


Ford Mustang FR500S

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


HPD ARX-01c

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.


Kia Optima

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Legends Ford '34 Coupe

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.

- Wheels can now be painted.


Lotus 49

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly.


Lotus 79

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Mazda MX-5 Cup

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.

- Wheels can now be painted.


Mazda MX-5 Roadster

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Add distant external sound layer.

- Wheels can now be painted.


McLaren MP4-12C GT3

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Performance has been balanced against the other GT3 class cars.


Modified - SK

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Modified - Tour

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Pontiac Solstice

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.


Radical SR8

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Riley Daytona Prototype

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- New engine torque map directly from an engine dyno.

- Reduce minimum front ride height to 1.5"

- Lower the minimum splitter height.


Ruf RT 12R AWD

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ruf RT 12R C-Spec

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.


Ruf RT 12R RWD

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ruf RT 12R Track

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.

- Performance has been balanced against the other GT3 class cars.


Skip Barber Formula 2000

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Wheels can now be painted.


Spec Racer Ford

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Star Mazda

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Street Stock

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Wheels can now be painted.


Super Late Model

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Toyota Camry-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


VW Jetta TDI Cup

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Williams-Toyota FW31

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Reduce fuel fill time deviation.



Tracks:


Donington Park Racing Circuit

- Donington Park Racing Circuit is now available.

- Includes two configurations: GP and National.

- This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options.


Phoenix International Raceway

- This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility.

- Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron.

- This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options.


Auto Club Speedway

- Fixed a bug where terrain was poking through wall.

- A bumpy area in the infield road course is fixed.


Autodromo Jose Carlos Pace

- Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn).


Circuit Gilles Villeneuve

- Remove pit crew objects from pit road as the road is too narrow to fit them.


Circuit of the Americas

- Fixed draw-through signs on the garage.

- Added pit boxes.

- Moved the sign guy out of wall.


Circuit Zolder

- Fixed several track geometry bugs.


Homestead Miami Speedway

- Moved pit crew out of wall.


Iowa Speedway

- Fixed a wall collision issue.


Michigan International Raceway

- Fixed a non-collidable wall in Turn 1.


Phoenix International Raceway circa 2008

- The old version of Phoenix has been re-named to differentiate between it and the new version.


Road America

- The outside of Turn 5 now gives a 1x.


Silverstone Circuit

- Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot.

- Fixed pot holes that where between turns 2 and 3.


Sonoma Raceway

- Fixed a light so its shadow starts at the ground.

- Fixed a sunken jersey barrier.


Suzuka International Racing Course

- Fixed issues that caused weird camera and F3 black box behavior near the crossover.


Thompson International Speedway

- Updated for night racing.

- Track updated with new logo.

Forum iRacing

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16 juillet 2014 3 16 /07 /juillet /2014 12:15

Les nouvelles sont plutôt maigres ces derniers temps, je me permets donc de faire une petite news concernant la prochaine saison de iRacing, et plus particulièrement sur la catégorie GT3 (qui est, semble-t-il, la catégorie la plus jouée durant la saison 2, en "Road")

 

La première information, c'est l'arrivée prochaine (le week-end du 25 Juillet), des 2.4 Heures de Spa, en catégorie GT3. Au même moment, il y aura les 24h de Spa qui se dérouleront en Belgique. Bon courage à tous ceux qui veulent y participer !

 

La seconde information, c'est la liste des circuits de la prochaine saison en GT3 Challenge :

Week 1 – Sebring International Raceway (30)

Week 2 – Laguna Seca (30)

Week 3 – Twin Ring Motegi East (30) (Night Conditions)

Week 4 – Road America (75)

Week 5 – Watkins Glen Classic Boot (30)

Week 6 – Virginia International Raceway Full Course (30)

Week 7 – Mid Ohio Full Course (30)

Week 8 – Donington Park (75)

Week 9 – Spa Grand Prix (30)

Week 10 – Montreal (30)

Week 11 – Bathurst (75)

Week 12 – Oulton Park International w/out Hislop (30)

Forum iRacing

 

On retrouve principalement Sebring et Laguna Seca, ainsi que Road America (absent lors de la saison 2), une nouvelle fois Watkins Glen (en Classic) pour, en fin de saison, partir sur Spa, et l'avant dernière semaine nous offre un Bathurst pendant 75 Minutes !

 

Et pour finir, la 3ème nouvelle (non officialisée encore), c'est la possibilité de voir arriver la Ford GT GT3 pour la Saison 3, rejoignant donc les trois autres voitures (Source). La voiture est prête, mais aucune info quant à sa disponibilité la semaine prochaine.
 

Pour rappel, nous sommes à la dernière semaine de la saison 2 de 2014 sur iRacing. La saison 3 débutera donc le 29 Juillet prochain.

iRacing - Parlons GT3

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29 juin 2014 7 29 /06 /juin /2014 07:23

iRacing.com devrait mettre à disposition la fonction "changement du pilote" dans sa simulation. Très attendue, cette possibilité permettra aux SimRacers de s'échanger leur volant virtuel à distance. Avec le contenu adéquat cela permettra de réaliser de très longues courses d'endurance.

 

En marge de cela, l'équipe de développement a partagé une image des non moins attendus circuits de Donington et de Phoenix Raceway.

iRacing : changement du pilote et circuits à venir
iRacing : changement du pilote et circuits à venir

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28 juin 2014 6 28 /06 /juin /2014 07:12

iRacing.com vient de partager une image d'un nouveau contenu à venir, la Chevrolet Camaro NASCAR Nationwide et c'est pour bientôt nous dit-on.

 

Le contenu "Oval" est de plus en plus complet dans cette simulation, ce n'est pas les fans de la discipline qui s'en plaindront !

iRacing : la Chevrolet Camaro (Oval) pour bientôt

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31 mai 2014 6 31 /05 /mai /2014 19:56

iRacing a ouvert un partenariat avec le pilote Josh Wise pour l'aider à courir dans la compétition de la NASCAR Sprint Cup Serie, et pour cela, ils proposent aux nouveaux joueurs d'obtenir trois mois pour le prix d'un (12$).

 

Cette offre ne marche que pour les nouveaux membres. 90% des montants récupérés iront directement à Josh Wise pour qu'il puisse continuer de conduire.

 

Chaque nouvel inscrit pourra être tiré au sort pour obtenir une place dans les paddocks de la NASCAR Sprint Cup.

 

Josh Wise conduit la voiture #98 iRacing.com/Reddit, et il disputera une course demain, 1er juin.

 

Le code Promo pour profiter des 3 Mois est PR-JoshWise98

 

Et si vous craquez : bienvenue dans la cours des Grands !

iRacing - Trois mois pour le prix d'un !

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31 mai 2014 6 31 /05 /mai /2014 19:48

La semaine prochaine, sur iRacing; nous avons le droit à 70 Minutes sur le circuit de Bathurst en GT3 (McLaren/RUF/BMW Z4).

 

Pour l'occasion, Stabiz diffuse ce qui pourrait être sa plus belle vidéo, de 3:17, montrant, pendant une minute, de sublimes plans aériens du circuit Australien. Pour voir une BMW Z4 GT3 habillée par la livrée 2014 de la Team Marc VDS !

 

Pour rappel, la Team Marc VDS est l'équipe ayant obtenu le meilleur chrono durant les 24h du Nürburgring 2013, grâce au pilote Belge Maxime Martin.

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20 mai 2014 2 20 /05 /mai /2014 19:57

iRacing a sorti, hier, une toute nouvelle voiture. Il s'agit de la Dallara DW12, une IndyCar !

 

C'est un nouveau modèle, remplaçant la Dallara IR03/05.

 

En plus de la voiture, nous pouvons trouver deux nouvelles "séries", avec comme sujet les 500 Milles d'Indianapolis, la course officielle (dans le monde réel, j'entends) se déroulant dimanche prochain, iRacing vous propose de courir pendant 200 tours sur le fameux circuit américain.

 

Aussi bien pour les Rookies que pour les vétérans (deux séries existent : une en classe R, et une en classe C)

Avez-vous pu conduire cette voiture ? N'hésitez pas à laisser vos avis dans les commentaires !

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17 mai 2014 6 17 /05 /mai /2014 10:15

iRacing.com a annoncé que la Dallara DW12 ferait son apparition dans la mise à jour de lundi prochain (19/05) pour pouvoir assurer une participation à l'Indy 500 oragnisé par l'équipe cette année.

 

Une seule version de ce châssis sera disponible dans un premier temps (pour l'oval), les autres (pour le routier) devraient feront seront intégrées dans la mise à jour de la prochaine saison 3. Bien sûr l'achat du châssis "oval" donnera aussi l'accès aux autres déclinaisons lorsqu'elles seront ajoutées. 

iRacing : Dallara DW12 en approche

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