2 septembre 2015 3 02 /09 /septembre /2015 16:44

Une nouvelle voiture sur iRacing, c'est toujours un événement. Alors quand la plateforme de simulation prépare certains "nouveaux contenu" dans les mois qui arrivent, on pouvait se douter que la célèbre "NASCAR" n'était pas loin (la seconde division, la Xfinity pour être précis).

Cette voiture plus légère et moins puissante, qui dispute la "Nationwide series" sera mise à disposition des pilotes en parallèle de la nouvelle build prévue la semaine prochaine.

iRacing – La Toyota Camry, dès la semaine prochaine.

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9 juillet 2015 4 09 /07 /juillet /2015 18:35

C'est la bonne nouvelle du soir, iRacing.com vient de dévoiler une vidéo présentant leurs équipes sur le fabuleux circuit français, annonçant la venue de ce circuit, au format laser, pour courant 2016 !

Le Nürburgring a été annoncé en septembre pour une sortie estimée à Fin 2015, il faut s'attendre à voir Le Mans sortir l'été prochain.

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14 juin 2015 7 14 /06 /juin /2015 07:24

A l'occasion de la nouvelle saison, iRacing.com vient de mettre à jour sa simulation !

 

La liste des modifications est très longue, on peut cependant noter l'arrivée de l'Aston Martin DBR9 GT1, le circuit Five Flags Speedway et l'introduction du modèle penumatique dans sa version 6.

Liste des modifications (en anglais) :



Website:

– Ultimate Pay is no longer available as a payment method.

– All viewable future sessions are only viewable up to a specific view date range.

– Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing.

– Fixed the Firefox no-data bug.

– Added an “Accept” button to the league ignored requests page to allow the admins to “unignore” and accept the request.

– When clicking “I’m still here” on the hosted sessions page after the timeout, the sessions will refresh properly.

– Opting out of league PMs and Emails now works as intended.

– Making edits to a team that hasn’t been assigned a team ID should now properly fully create the team.

– A button to launch the graphics config has been added to the settings panel.

– Fixed a link where IE users were having trouble when revoking team invites.

– Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors.

– Popular races now have an additional filter to show sessions using only the content that the user owns.

– The Cars, Tracks, and Tech Tracks pages are redone with filters.

– Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions.

Registering for Race sessions will place you into an Open Practice while waiting

– For many series, if you register for a Race session more than a couple minutes prior to the session’s scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there’s no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won’t be transferring to your Race session at all.

The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session.

Simulation:

Updater

– When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don’t already have them installed on your computer.

Auto-Config

– Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia/AMD cards over Intel to help with laptops.

Networking

– Change how the simulation configures its network connection to the race server. This might reduce the possibility of “error occurred on network device” messages, and disconnections from the race server.

Race Points Given Field Size

– We improved the calculation of race points awarded so small field sizes don’t hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points.

Logitech ARX

– We now support Logitech’s ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread: http://members.iracing.com/jforum/posts/list/3316230.page

Graphics

– Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen.

– We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford ’34 Coupe.

Race Control

– Show the driver the amount of time they still have to yield in order to clear their “gained time by shortcutting, slow-down” furled black flag.

– Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents.

– During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage.

Split Times

– Add in an option to load split time files from other drivers and cars for you to compare yourself against.

– The ghost car now lights up the brake lights.

UI

– Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the “XXX Dev Use Only” section of app.ini.

Triple Screen

– Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees.

– Fixed a bug that broke mouse driving when using triple screens.

Telemetry

– New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar.

Sharing Setups

– When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs).

New Tire Model

– Dave has a new model of the tire carcass that does a much more accurate computation of the tire’s stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a “Version 6″ tire. Most of our road course cars have been updated with this.

Chassis Torsion

– We can now model the fact that a car’s chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far.

Weather

– Reduced wild wind direction swings.

Cars:

– Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI).

– Revised Club Scandinavia logo.

Aston Martin DBR9 GT1

– Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1.

– Features our new chassis torsion modeling, new V6 tires, and new PBR shaders.

BMW Z4 GT3

– Chassis torsion is now modeled.

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated setup for the new season.

– Adjusted when G27 shift lights illuminate.

Cadillac CTS-V Racecar

– Now has the new V6 tires.

– Updated setup for the new season.

Chevrolet Corvette C6.R GT1

– Now has the new V6 tires.

– Updated to use the new PBR shaders.

– Wheels can now be painted.

– Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1.

– Added tire warmers to avoid very cold tire issues in cold weather.

– Updated setup for the new season.

Chevrolet Impala Old Class B

– Revised drafting.

– Increased tire wear.

– Added 100 lb of front downforce to match the 2015 cars.

Chevrolet Impala-COT

– Revised drafting.

– Increased tire wear.

Chevrolet Monte Carlo SS

– Updated setups for the new season.

– Cleaned up visible positioning of wheels to reduce fender interactions.

Chevrolet Silverado – circa 2013

– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

– Revised drafting.

– Increased tire wear.

Dallara DW12

– Fixed boost levels to be inline with regulations.

– Updated setups for the new season.

Ford Falcon FG V8

– Chassis torsion is now modeled.

– Improved levels of detail for better frame rates.

– Re-worked the rear view mirror.

Ford GT

– Now has the new V6 tires.

– Updated collision settings to match the BMW. This should reduce the 4x response from light hits.

– Updated setup for the new season.

Ford GT GT3

– Chassis torsion is now modeled.

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated collision settings to match the BMW. This should reduce the 4x response from light hits.

– Adjusted when G27 shift lights illuminate.

– Updated setup for the new season.

Ford Mustang FR500S

– Now has the new V6 tires.

– Update the diff with a little more locking bias.

Holden Commodore VF V8

– Chassis torsion is now modeled.

– Improved levels of detail for better frame rates.

– Updated setup for the new season.

HPD ARX-01c

– Now has the new V6 tires.

– Sound overhaul including additional near/far engine layers.

Legends Ford ’34 Coupe

– Updated the 3D model to our latest standards, including the new PBR shaders.

– Updated with chassis torsion and suspension installation stiffnesses.

– Now has the new V6 tires.

– Minimum cold tire pressures reduced to 10 psi.

– Updated setups for the new season.

Lotus 49

– Chassis torsion is now modeled.

Lotus 79

– Revised damage modeling to reduce damage associated with bottoming out against the track surface.

Mazda MX-5 Cup

– Now has the new V6 tires.

– Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range.

– Increased wheel inertia.

– Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.

– Updated setup for the new season.

Mazda MX-5 Roadster

– Now has the new V6 tires.

– Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range.

– Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.

– Updated setup for the new season.

McLaren MP4-12C GT3

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated setup for the new season.

Modified – SK

– Updated setups for the new season.

NASCAR Camping World Chevrolet Silverado

– Updated aero based on latest GM Racing information.

– Improved levels of detail for better frame rates.

– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

– Revised drafting.

– Increased tire wear.

– Added fans back into the model.

– Updated setups for the new season.

NASCAR Camping World Toyota Tundra

– Updated aero based on latest GM Racing information.

– Improved levels of detail for better frame rates.

– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

NASCAR K&N Pro Chevrolet Impala

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

NASCAR Sprint Cup Chevrolet SS

– Revised engine power, aerodynamics, and drafting.

– Improved levels of detail for better frame rates.

– MPI steering wheel added.

– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

– Updated setups for the new season.

NASCAR Sprint Cup Ford Fusion

– Revised engine power, aerodynamics, and drafting.

– Improved levels of detail for better frame rates.

– MPI steering wheel added.

– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

– Updated setups for the new season.

NASCAR Sprint Cup Toyota Camry

– Updated the 3D model to the 2015 season car.

– Revised engine power, aerodynamics, and drafting.

– Improved levels of detail for better frame rates.

– MPI steering wheel added.

– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

– Updated setups for the new season.

NASCAR Whelen Tour Modified

– Updated setups for the new season.

NASCAR XFINITY Chevrolet Camaro

– Added 100 lb of front downforce to match the 2015 cars.

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

NASCAR XFINITY Ford Mustang

– Added 100 lb of front downforce to match the 2015 cars.

– Revised drafting.

– Increased tire wear.

– Updated setups for the new season.

Pontiac Solstice

– Now has the new V6 tires.

Radical SR8

– Fixed a bug where you could fail tech for ride height but not see why.

Ruf RT 12R AWD

– Now has the new V6 tires.

Ruf RT 12R C-Spec

– Updated with fixed setups for the new season.

Ruf RT 12R RWD

– Now has the new V6 tires.

Ruf RT 12R Track

– Now has the new V6 tires.

– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

– Updated setup for the new season.

Silver Crown

– Updated setups for the new season.

Skip Barber Formula 2000

– Now has the new V6 tires.

– Sound overhaul including additional near/far engine layers.

Sprint Car

– Updated setups for the new season.

Star Mazda

– Chassis torsion is now modeled.

– Sound overhaul including additional near/far engine layers.

Street Stock

– Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs.

– Updated setups for the new season.

Super Late Model

– Updated setups for the new season.

Williams-Toyota FW31

– Adjusted tire pressure ranges and increments.

Tracks:

Auto Club Speedway

– Fixed upside-down environment reflection texture.

Autodromo Nazionale Monza

– Fixed upside-down environment reflection texture.

– Added check point and 1x at the exit of the last corner.

Circuit de Spa-Francorchamps

– Fixed upside-down environment reflection texture.

Circuit Gilles Villeneuve

– Fixed upside-down environment reflection texture.

Circuit of the Americas

– Fixed upside-down environment reflection texture.

Donington Park Racing Circuit

– Fixed upside-down environment reflection texture.

Five Flags Speedway

– Now available for purchase.

– Features our new PBR shaders.

Gateway Motorsports Park

– Fixed upside-down environment reflection texture.

Lucas Oil Raceway

– Fixed upside-down environment reflection texture.

Mount Panorama Circuit

– Fixed upside-down environment reflection texture.

Okayama International Circuit

– Fixed some weird shading in the trees.

Rockingham Speedway

– Fixed upside-down environment reflection texture.

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6 juin 2015 6 06 /06 /juin /2015 08:25

Une première vidéo de présentation de l'Aston Martin DBR9 GT1 à venir très prochainement (la semaine prochaine) dans iRacing...

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29 mai 2015 5 29 /05 /mai /2015 15:50

iRacing.com a annoncé son partenariat avec Aston Martin en septembre 2014, au même moment nous apprenions que le circuit du Nürburgring allait arriver sur leur simulation.

 

Ils se sont focalisés en premier sur l'Aston Martin DBR9 (une GT1 donc) en premier véhicule (un V12 de 575 Chevaux qui a couru, et gagné, les 24h du Mans en 2007 dans sa catégorie.

 

Cette voiture devrait donc être disponible lors de la prochaine mise à jour, prévue dans deux semaines.

iRacing - Aston Martin DBR9 en approche

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29 mai 2015 5 29 /05 /mai /2015 13:40
iRacing - La nouvelle Mercedes AMG GT3 annoncée !

C'est encore tout frais, iRacing.com vient d'annoncer l'acquisition de la licence Mercedes pour leur simulation ! Et il s'agit d'être au goût du jour du constructeur allemand, on retrouvera la Mercedes AMG GT3, modèle présenté il y a quelques mois et arrivant en compétition pour 2016.

 

Mercedes rejoint donc McLaren, RUF et BMW dans la compétition GT3. Il y aura aussi Aston Martin avec l'arrivée prochaine d'une GT3 de la marque britannique.

 

La BMW Z4 GT3 sera remplacée par les teams officiels par la BMW M6 GT3, peut-être une annonce future d'iRacing s'ils souhaitent rester à jour ?

iRacing - La nouvelle Mercedes AMG GT3 annoncée !
iRacing - La nouvelle Mercedes AMG GT3 annoncée !

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24 mai 2015 7 24 /05 /mai /2015 07:46

L'équipe de développement d'iRacing.com profite de la mise à jour prochaine de sa simulation pour présenter, en vidéo, les nouveaux contenus comme le circuit américain Five Flags Speedway qui sera décliné en deux versions : jour et nuit.

 

Ce petit teasing ne fait pas qu'apparaître cela d'ailleurs puisque l'on peut voir NASCAR Sprint Cup Toyota Camry dans sa configuration 2015 et en toute fin, semble-t-il, le son de l'Aston Martin DBR9.

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22 mai 2015 5 22 /05 /mai /2015 12:05
iRacing - Blancpain GT Series, une compétition "PRO" pour les GT3

iRacing.com a annoncé, hier, la mise en place d'un grand championnat de GT3 intitulé Blancpain GT Series, qui débutera à partir d'avril 2016.

 

Il s'agit d'une compétition nécessitant une licence WC Endurance, obtenue uniquement par le Top 40 des équipes lors de la Saison 4 iRacing.com. L'objectif est donc de faire une compétition pro et officielle dans iRacing, comme il en existe aujourd'hui avec le Nascar Peak Antifreeze Series et l'iRacing.com World Championship Grand Prix Series.

 

Il s'agira d'une compétition avec un règlement très strict, donc voici les règles :

 

Obtenir une licence WC Endurance (donc durant la saison 4 2015) :

  • Faire partie du Top40 équipe pour la saison 4 2015
  • Il faut un minimum de 2 pilotes, 3 maximum
  • Les équipes ne doivent pas rajouter ou retirer de pilotes dans l'équipe
  • Les équipes ne doivent pas changer de voiture durant la saison (une action demandée depuis longtemps sur les séries officielles, pour lutter contre ceux qui se qualifient avec la voiture la plus rapide et font la course avec la voiture la plus stable, ou qui change de voiture suivant le circuit)

 

BlancPain GT Serie :

  • SRO/Blancpain est activement engagé pour la promotion de cette compétition
  • Il faut un minimum de 2 pilotes, 3 maximum
  • Les équipes ne peuvent pas rajouter ou retirer de pilotes dans l'équipe
  • iRacing.com se réserve le droit de distribuer les voitures aux équipes aléatoirement (sous forme de loteries) s'ils trouvent qu'il n'y a pas assez de variation dans les voitures (90% de BMW Z4 GT3 par exemple)
  • Il s'agira d'une course unique de 40 voitures, la position sera déterminée par une séance de qualification
  • La saison durera 6 à 8 Semaines, entre avril 2016 et septembre de la même année
  • Les courses dureront de 3h à 6h
  • Aucune "drop week"
  • Les courses auront lieu le samedi à 14h GMT (donc 16h GMT+2 pour nous)
  • Les courses seront diffusées sur internet
  • Il y aura des "iRacing.com Officals" (Stewart) pendant la course qui communiquerons avec les pilotes sur les incidents, les règles et tout ce qui relève de la compétition
  • Bien entendu, il y a des gains (pas d'information à ce sujet), dont un prix spécifique pour le championnat constructeur.
  • Et il y aura un système d'incidents spécifique WC.

 

Une série en somme extrêmement intéressante pour qui veut se mettre à la compétition iRacing.com de façon beaucoup plus "pro". Ajouter une compétition "PRO" en plus du Nascar et de la monoplace n'est pas une mauvaise idée en soi.

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1 mai 2015 5 01 /05 /mai /2015 14:09

iRacing.com vient d'annoncer un nouvel ajout dans la liste des circuits déjà disponibles dans sa simulation : le britannique Rockingham Speedway.

 

Rockingham Speedway est l'un des rare circuit oval européen typique de ce que l'on trouve habituellement aux Etats-Unis. 

 

La semaine passée, l'équipe était en charge de la scannérisation, à suivre...

iRacing circuit Rockingham Speedway annoncé

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12 avril 2015 7 12 /04 /avril /2015 07:31

iRacing.com a annoncé la semaine dernière un partenariat avec IMSA (International Motor Sports Association) !

 

Cette signature va permettre à iRacing.com d'organisser le championnat "IMSA iRacing.com Online Sports Car Championship" où l'on pourra avoir des Prototypes Daytona, des LMP et des GT sur des circuits comme Daytona International Speedway, Sebring International Raceway, Watkins Glen International, ... les contenus de la simulation étant maintenant suffisamment étoffés.

 

Pour célébrer ce partenariat, iRacing.com offre un code de promotion (PR-IMSA2015) pour tous les nouveaux membres, trois mois d'abonnement pour seulement 5$ !

iRacing : un partenariat avec IMSA et code promo. !

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