29 mars 2015 7 29 /03 /mars /2015 16:55

Une nouvelle image du développement en cours par Image Space Incorporated du circuit Atlanta Motorsport Park pour rFactor 2.

 

Ce circuit aux riches dénivelés se situe à Dawsonville aux Etats-UNis, Atlanta Motorsports Park a été déssiné par le fameuxHermann Tilke.

rFactor 2 : image du circuit Atlanta Motorsport Park

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29 mars 2015 7 29 /03 /mars /2015 13:03

Quelques images du développement en cours de la mise à jour du circuit de Sepang, tout à fait d'actualité, par Image Space Incorporated pour rFactor2.

rFactor 2 : images de Sepang
rFactor 2 : images de Sepang
rFactor 2 : images de Sepang
rFactor 2 : images de Sepang
rFactor 2 : images de Sepang
rFactor 2 : images de Sepang

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28 février 2015 6 28 /02 /février /2015 11:42

Image Space Incorporated a réalisé quelques images de la Nissan GT500 actuellement en préparation pour rFactor 2 !

rFactor 2 : Nissan GT500 en préparation
rFactor 2 : Nissan GT500 en préparation

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27 février 2015 5 27 /02 /février /2015 19:17

Image Space Incorporated vient de mettre à disposition une nouvelle version (1.6) de la Brabham-Repco BT20 pour rFactor 2 !

rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !
rFactor 2 : Brabham-Repco BT20 1.6 disponible !

Liste des modifications (en anglais) :

Changelog

– Added Jack Brabham and Denny Hulme AI drivers.

Physics
– ModelWheelsIncludeAllTireMass’ fix / enhancement.
– Moved to ultra chassis (with Chassis Flex).
– Inertia’s recalculated for total body and for individual parts (such as brake discs, etc).
– Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension.
– Dampers and springs revised to match.
– Reduced maximum steering lock so that tyres would not intersect suspension parts.
– Moved over to new steering system.
– Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate.
– Numerous minor AI correlation tweaks.
– Tweaked undertray locations and added one more point.
– Brake system completely recalculated based on new data (the effective Brake Bias is ‾57% front on default).
– Differential now allows preload adjustments.
– New tyre parameters included for wet weather added.
– Engine life tweaked.
– Minor fixes.

Sound
– Using new sound internal / external attenuation variables and scrub individually to tyre sounds.

Graphics
– Brand new historic driver, completely from scratch.
– Added individual driver faces for a more authentic feel.
– Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted.
– Brake discs corected to 11″ (F/R)
– Steering wheel mapping update
– Shaders update
– Various textures updated
– Holes in the back+under car body fixed
– Minor LOD distance tweaks.
– Included additional liveries by our test team.

UI
– Class name now occupies only 1 entry in vehicle filter list.
– Category now starts at manufacturer to be more consistent with other cars.

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16 février 2015 1 16 /02 /février /2015 20:14

Image Space Incorporated vient de mettre à disposition une nouvelle version (build 930) pour rFactor 2 !

 

Au programme, comme à l'habitude, de nombreuses corrections et modifications et particulièrement sur le modèle des pneumatiques. A noter aussi, l'introduction d'une nouvelle interface utilisateur, comme vous pourrez le voir avec les images ci-dessous.

rFactor 2 : build 930 disponible !
rFactor 2 : build 930 disponible !
rFactor 2 : build 930 disponible !

Liste des modifications (en anglais) :

Update 30 (Build 930) Changelog:

FEATURES:
————-
– Added ability to have HDV variable SemiAutomatic be set to 2 (upshifts only) or 3 (downshift only), which is in addition to the pre-existing choices 0 (off) or 1 (upshifts & downshifts).
– Added text values gizmos for wins, starts, average finish, and accumulated points for RFM. Added ability to customize font colors for multiplayer game list. Added ability for gizmos to pass clicks on to gizmos behind them. (only applies to APP_TEXTVALUE_RUNPRACTICE, RUNQUALIFYING, & RUNRACE.
– Added new option to select stretch UI width.
– Implemented “Change Password” button and added option to login dialog.
– Enabled virtual vehicle selection (and propagation) in multiplayer.

BUG FIXES / OPTIMIZATIONS:
————-
– Fix issue where clouds sometimes don’t show up in replays.
– Fixed a crash that could happen if the start light sequence on a track layout was particularly short.
– Fix broken multihead.
– Fixed issue where car class was reported incorrectly.
– Fixed Launcher crash when exiting Mod Manager.
– Added auto-focus to login dialog input.
– Fixed bug where checkbox settings in Launcher would show incorrect state on startup.
– Attempt to prevent physics thread lock up in cases where skin transfers get put into a bad state.
– Instead of relying on the background color to match the skin download state gizmo inactive state color, now hiding the gizmo in that case.
– Fixed multiplayer sort game list by series.
– Fixed bug where 1st line of credits is potentially a random font
– Fixed multiplayer game list gizmo text colors.
– Fixed gear graph in instances where there is a top/bottom letterbox effect on the options.
– Fixed monitor window FOV issues
– Code added to prevent infinite loops when an AIW has more grid positions than main path waypoints.
– Fixed issue where finish statuses were transmitted but immediately overwritten upon joining a race. This fixes the situation where a driver Esc’d out and therefore got a DNF, but then left and rejoined the server whereupon it was noticed that the DNF was cleared.
– Fixed possible crash that happens upon downloading and then installing components to join a multiplayer game.
– Fix for aspect ratio problems in monitor

GRAPHICS
————-
– Fade clouds in and out rather than popping.
– Fixed monitor window FOV issues

MODDING / PUBLIC DEV:
————-
– No longer shipping Max plugins for Max 8, 9, and 2009, support ends.
– Updated versions of Max plugins for Max 2010, 2011, and 2012 with standard mat converter.
– Toggling AI control will now also toggle player driven AI physics if “shift” is also pressed with AI control toggle key
– Updated MAS2 utility with potential fix for missing layouts/teams when creating virtual mods
– Updating SDK with latest content and same UI as the main game.

TIRES:
————
– Minor update to CPM invalidates previously-generated CPM data.
– Gas cavity volume is now affected by load (which essentially means air pressure/temperature change slightly when the tire load changes).
– Mass imbalance from flatspotting is now correctly modeled.
– Subsampling in brush model creates smoother response (this may slightly change the feeling and performance of tires, but note that it should be more accurate now).

UI / HUD / OPTIONS:
————-
– New UI with resolution 1920X1080.
– Removing hard-coded HUD elements shading and alpha.
– Added gizmo slider on realtime settings/display page to set engine vibration effect on cockpit.
– Download mode textbox gizmo now only displays name of mod file, not full path.

PLUGINS:
————
– Instead of on-path wetness and off-path wetness (neither of which were properly computed anyway), we now report minimum and maximum water depth along the main path to the plugin scoring interface.

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2 février 2015 1 02 /02 /février /2015 04:29

Mountain Peak Speedway en Karting avec rFactor 2...

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1 février 2015 7 01 /02 /février /2015 13:25

Image Space Incorporated vient de mettre à disposition la Skip Barber F2000 (version 1.54) pour rFactor 2 !

rFactor 2 : Skip Barber F2000 V1.54 disponible !

Liste de modification (en anglais) :

Changelog V1.54:

Revised tyres
Moved to ultra chassis (with flex)
Updated to ModelWheelsIncludeAllTireMass=1 fix
Bump-stop fix
Tweaked under tray locations
Minor AI correlation tweaks
Updated shaders
Updated textures
Updated liveries
Helmet no longer goes through cockpit
New car icons
Added rim blur
New tire textures
New tire damage textures
Moved to new steering system
Added descriptions and new variables

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1 février 2015 7 01 /02 /février /2015 13:02

Image Space Incorporated vient de mettre à disposition le circuit Mountain Peak Speedway pour rFactor 2. Et il y a de quoi faire, pas moins de sept différents tracés sont inclus !

rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !
rFactor 2 circuit Mountain Peak Speedway 1.1 disponible !

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4 janvier 2015 7 04 /01 /janvier /2015 11:32

Image Space Incorporated vient de réaliser la version 1.51 de la Renault Clio pour rFactor 2 !

 

Le studio de développement semble bien en forme en ce début d'année, tant mieux !

rFactor 2 : Renault Clio 1.51 disponible !

Liste des modifications (en anglais) :

Clio Cup v1.51 changelog (from v1.41):
- Switched to ‘WheelsIncludeAllTireMass’ fix.
- Moved to UltraChassis with flex, and slightly better geometry.
- Better motion ratios on account of newer push-rod parameters and slightly soften front ARB to what should be a more realistic level.
- Misc tyre tweaks, more detailed lookup table and extra nodes should make them more accurate over a wider range of conditions. Wear has also been reduced.
- More realistic front and rear brake fade characteristics.
- Auto ignition-cut on upshifts.
- Maximized under tray collision points (up to 12 from 6).
- New steering system.
- Increased CG (on account of better data).
- Auto-clutch more useful (more aggressively adjusted).
- Damage tweaks (slightly stronger suspension against mild contacts).
- Updated shaders.
- Updated driver model.
- Tweaked headlight parameters.
- Liveries replaced/updated/added, all built against an improved template.
- Updated icons.
- Updated to use latest internal / external sound attenuation variables.
- Updated to newest camera standard (centered bonnet cam, etc) and removed a couple excessive cams.
- Minor AI tweaks to correlate slightly closer to player physics.
- Removed some now obsolete lines.
- Plus other miscellaneous tweaks.

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4 janvier 2015 7 04 /01 /janvier /2015 11:03

Image Space Incorporated vient de mettre à disposition une nouvelle version (build 910) pour rFactor 2 !

 

Au programme, quelques corrections comme vous pourrez le voir ci-dessous.

rFactor 2 : build 910 disponible !

Liste des changements (en anglais) :

Update 29 (Build 910) Changelog:

FEATURES:
————-
Added option to screenshot directly to clipboard, PLR file entry now called “Screenshot format”.

BUG FIXES / OPTIMIZATIONS:
————-
Fixed multiplayer race rejoin.
Fixed heat haze bug for non-HDR mode.
Fixed Modmgr bug where a deleted package file would still appear in list.

UI / HUD / OPTIONS:
————-
No longer reset widescreen UI config parameter when applying graphics changes.

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